Fantasy Collecting: Can a game change how we learn about art?

Fantasy Collecting: Can a game change how we learn about art?

Track:

Games and Simulations

Time:

12:00 – 12:30 pm

Location:

President’s IV

Presenters:

Katherine Jentleson: PhD student, Art, Art History, and Visual Studies

Will Shaw: Digital Humanities Technology Consultant, Digital Scholarship and Production Services, Duke University Libraries

Session Information:

Fantasy Collecting is a multi-player, browser-based game that replicates some of the dynamics of the art market and casts students as collectors. They trade with each other, participate in auctions, communicate with each other about the virtues of the artworks in their collections and learn about art and art markets in the process.

In this presentation, we will give a history of the project, which began with a paper-based game in an interdisciplinary seminar on art markets in the Spring of 2012 and give an overview of the most recent digital prototype, as well as a recap of student play in Spring 2013 semester.

Author: Randy Riddle

Randy Riddle is a Senior Consultant in Duke Learning Innovation and consults with faculty in the Social Sciences on pedagogy, learning, student assessment, and integrating technology into teaching practices. His professional interests include active learning, “flipped” classroom methods, inclusive classroom strategies, and integration of e-learning tools, social networking, video and multimedia, and data visualization into the daily work of teaching.

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