The 2022-23 Bass Digital Education Fellows is a cohort of Duke PhD students who take part in a semester-long, fully-funded fellowship offered in partnership with the Graduate School. Through this professional development experience, fellows gain deep knowledge of digital pedagogy, build valuable consulting and project management skills and successfully launch digital projects under the guidance of Learning Innovation.
Brooks’ project is to create and implement a curriculum for a Laptop Ensemble - an ensemble made up of Duke Undergraduate students who create and perform music live with their laptops. The ensemble will be open to any Duke student regardless of musical or performance experience. The project will culminate in a public performance coordinated with the Duke Chamber Music program. Students will leverage free and open-source music software which can be easily installed on their personal laptops, tablets, or phones to create new works and interpret repertoire from the canon of improvised music. Brooks’ project work has been featured in Duke Today.
Ryan’s project will focus on designing an immersive digital exhibit to promote undergraduate student’s mindfulness in learning. Ryan’s project will provide students with a naturalistic environment aimed at increasing aspects of mindfulness. This project also hopes to advocate Duke University’s Sarah P. Duke Gardens and its application as a teaching and learning space with an integration of digital media from the Duke Gardens (bird songs, digital images, and naturalistic media).
Catherine’s project is hosted by Learning Innovation’s Online Duke team, where she has designed an internship around two distinct project areas. Catherine is helping Online Duke to develop “Drones for Environmental Science,” a Coursera version of an existing course series, UAS Applications and Operations in Environmental Science. She is also helping Online Duke to develop “Open Design” and “Data Reproducibility,” two incubator courses for Learning Innovation’s work with the Duke Center for Computational Thinking. The purpose of these courses is to provide students with opportunities to develop digital and technical skills to supplement their education at Duke. The courses will take the form of self-paced online modules.
Ernest will develop his project in spring 2023. He is considering projects in online course development that Learning Innovation will have available through the Online Duke team’s work with the Duke Center for Computational Thinking.
Antonio’s project will be developed in spring 2023. The project will be a web based digital repository to facilitate the visualization, rich intertextuality, and student engagement with contemporary and historic field research data. The underlying field research itself, a ground-penetrating survey at the un-excavated site of an ancient city, will stem from his own research and the digital project will be an online didactic repository and visualizations of the data produced by this field research.The project will be created through a web-based app and embedded 3D visualizations from Sketch Fab.