Engage Your Learners with Gamification: Register Now

Join your colleagues on September 11 as the Duke Online Learning Collaborative explores gamification, a strategy to engage learners and enhance education and training activities in online, hybrid and face-to-face instruction. Enrique Cachafeiro, who recently attended the Serious Play Conference, will provide an overview of gamification, discuss its application, share real-world examples and invite conversation on how it might benefit your particular area at Duke.

Date: September 11, 2018
Time: 3:00-4:30pm
Location: Bostock Library, Rm. 024
RSVP: Register here

Join Us

The Duke Online Learning Collaborative (formerly the Distance Education Special Interest Group) is open to all in the Duke community with an interest in digital education and online teaching and learning. Beginning Fall 2018, the group meets the second Tuesday of each month.

Questions? Contact Learning Innovation

Sophia Stone, Ed.D.

Author: Sophia Stone, Ed.D.

Sophia collaborates with faculty to provide pedagogical and academic technology consulting, training, and project management, for campus-based and online initiatives. She consults on innovative teaching practices across academic disciplines, and works with faculty on course planning, course design and development, and assessment strategies. Her research interests include global online education, instructional design, faculty development, distance education, and international learners.