Learning Innovation Currently Accepting Applications for Upcoming Faculty Programs

2017 active learning fellowship

Duke Learning Innovation is now accepting applications for the Spring 2018 Course Design Institute and the Summer-Fall 2018 Active Learning Faculty Fellowship.

Applications for both programs are due March 9.

Spring 2018 Course Design Institute

During the compact, 3-day institute, faculty will apply a best-practice approach to designing dynamic, learning-focused courses in any discipline. Faculty preparing to teach a new course or those wishing to redesign a course to promote significant, long-term learning should apply to the CDI. Participants will work through an extensive course design plan to prepare an effective student-centered course where learning goals, assessments, and activities are aligned. Each participant will receive $500 in funds deposited to a research account, a copy of the book Creating Significant Learning Experiences: An Integrated Approach to Designing College Courses by L. Dee Fink, and a set of course design resources for use after the Institute.

Learn more and apply.

Active Learning Faculty Fellowship (Summer-Fall 2018)

The purpose of this Fellowship is to help faculty deepen learning and increase student motivation for all students in their classrooms by using active learning techniques proven successful at Duke and elsewhere. Participants will share teaching experiences with other faculty and practice with ideas from the pedagogical literature to help them redesign activities in a Fall 2018 or Spring 2019 course. Participating faculty are also eligible to receive a total of $1,100 deposited to a Duke University research account when they complete the four parts of the program.

Learn more and apply.

Seth Anderson

Author: Seth Anderson

Seth works with faculty in the Humanities in order to help them improve pedagogy and enhance meaningful student learning. His interests include active learning techniques, the educational use of mobile devices (phones, tablets, etc.), wearable technology, online course development and delivery, digital video and imagery, virtual and augmented reality, and Web-based educational tools.